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Recently, I have been trying to expand my collection of classic console games, and I decided to hunt down this "re-imagining" of Donkey Kong. I have always loved old video games - probably because I grew up at the exact time of the NES and video arcade boom during the early 80's - so it goes without saying that Donkey Kong is a favorite of mine. Kudos to Nintendo for not taking the easy route by simply cranking out a remake of the original.

The first cartridge to be specially designed for the Super Game Boy, Donkey Kong is a graphically sound, brilliantly challenging game that requires careful planning and strategy as well as dexterity for the player to succeed. Adding to the greatness of the game is that Mario acquires new skills as he progresses, including high jumps, handstands, and rope spins. At the end of each of the game's ten stages of play (each stage containing ten puzzles), players must throw barrels and trash cans at Donkey Kong and other enemies, while finding clever ways to beat the bosses. However, beginning with screen five, puzzle elements come into play as gamers must gather disappearing keys to unlock doors of hidden rooms and pick up and move sections of road and ladder for use in accessing vital sections of the playfield. The first four screens in Donkey Kong for Game Boy are very similar to those of the original arcade game, and even features animated musical intermissions.
